![]() # sure to set the following constants in user-preset-constants.h accordingly too: # compilation model doesn't currently allow the preset file to tell them. # Shader passes also need to know certain scales set in this preset, but their brightness of mask_shadow_texture* LUT's, in ) brightness of mask_slot_texture* LUT's, in ) brightness of mask_grille_texture* LUT's, in ) # 3.) mask_texture_large_size = (texture size of mask*texture_large LUT's) # 2.) mask_texture_small_size = (texture size of mask*texture_small LUT's) # 1.) mask_triads_per_tile = (number of horizontal triads in mask texture LUT's) # files, so set the following constants in user-preset-constants.h accordingly: # Shader passes need to know details about the image in the mask_texture LUT Shader1 = "shaders_slang/xbrz/shaders/xbrz-freescale.slang" ![]() ![]() Shader0 = "shaders_slang/crt/shaders/snes-hires-blend.slang" SNES Hi-Res Blend with XBrz Freescaleĭriver here (in this case "Vulkan" or ".slang" Leave as is for 8-bit games.Įxample Format for sharing code (please state the driver you are using in RA for the code to avoid confusion): Set the XBRz Free scaling to 2x for 16-bit games. ![]()
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